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HOSPITALITY

Saffron & Steam

Used motion and WebGL to sell the atmosphere before the first cup was poured.

Art direction, motion design and creative engineeringInteractive brand experience

The problem

A hospitality concept sells the feeling of being there, not a product — but a conventional menu-and-gallery website would describe the place without evoking it.

What I changed
  • Led with art direction — type, colour and pacing carry the mood before any 3D loads
  • Used WebGL selectively to reinforce a moment, not to decorate the page
  • Treated motion as pacing: slow reveals, no constant movement
  • Kept practical information (menu, hours, location) one tap away
  • Built a static poster fallback for low-power and reduced-motion devices
The result

Visitors land in an atmosphere, not a template — the brand reads as intentional before anyone reads a word of copy, and the practical information is still there.

See it for yourself

View the live website.

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